In recent years, the gamification of education has become an increasingly popular trend, with the market expected to reach a staggering $50 billion by 2027. This growth has caught the attention of ...
Gamification in education is a rising trend, and I am excited about it. The market is expected to reach over $30 billion by 2025 (Source). Given this significant rise, I decided to explore some ...
Theatre games are what make the world go round. It sounds funny, but the skills practiced during drama club games are greatly beneficial to developing a young performer’s skills, on and offstage. Next ...
Thanksgiving Activities for Students: Thanksgiving is one of the most celebrated holidays in the U.S., marked by family gatherings, gratitude, and festive activities nationwide. According to the NCES, ...
UC Santa Barbara students from Professor Pradeep Sen’s Intro to Video Game Development class showcased their games outside the University Center Wednesday, on eight computers set up around the ...
The following transcript was created by a computer and edited by a volunteer: Dave Miller: This is Think Out Loud on OPB. I’m Dave Miller. For hundreds of Oregon middle and high schoolers, video games ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
Why do you think most children prioritize owning a laptop, smartphone, or tablet before admission to school? Usually, most learning institutions require every student to purchase one of these gadgets ...
Frank Martin is a comic writer and author who is not as crazy as his work makes him out to be. He's written the one-shot comics Macabre Motel and Grimm Space as well as the 2-part stories Polar ...