From VFX to video games, developers and artists are always looking for ways to achieve virtual realism, and one of the most-used methods nowadays is that of creating 3D-scanned models. The process ...
Virtual reality: By this point, most people have at least a rudimentary understanding of what the term means. Once enjoyed and developed for niche techie and gaming audiences, brands have quickly ...
With the recent acquisition of Capturing Reality, Epic Games seems to be more equipped for photogrammetry, where 2D images are utilized to produce an enhanced 3D object in the virtual world. The ...
Epic Games is quickly becoming a more dominant force in gaming infrastructure M&A after a string of recent purchases made to bulk up their Unreal Engine developer suite. Today, the company announced ...
Epic Games has just purchased Capturing Reality, the company behind one of gaming's leading 3D scanning software platforms. Epic's latest acquisition will help developers ramp up projects for Unreal ...
OpenSpace may lead the market in photogrammetry and reality capture software for construction, but on a May briefing IRONPROS got caught up on new functionality recently pushed to market to make ...
Recently, we saw Epic Games acquire Mediatonic, the indie studio behind the popular Fall Guys: Ultimate Knockout. It looks like Epic Games isn’t done with the acquisitions just yet, because the ...
FARO's acquisition of the 360° imaging tech firm HoloBuilder could signal a new direction for the 3D measurement and imaging company. 3D imaging and measurement firm FARO Technologies announced on ...
3D scanning technology has been rapidly rising and revolutionizing the world of manufacturing. A 3D scanner is increasingly becoming more important for manufacturers as the world is moving towards ...
Epic Games' acquisition spree continued today as the company announced the addition of photogrammetry developer Capturing Reality. Capturing Reality is the developer of RealityCapture, software that ...
At Techgage, we strive to cover as many realistic workloads in our benchmarking as possible, but over time, it’s been obvious that our photogrammetry angles have been a bit lacking. For a couple of ...