Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
The GPU maker named after a Roman vengeance daemon, Nvidia has published a paper which details a new algorithm for texture compression which could reduce system requirements for future AAA titles. The ...
It's still early, but 2023 looks like it'll be remembered as the year 8GB of GPU memory met a premature demise. Just last year, 8GB was fine for most games. But even now, we've already seen multiple ...
If you read this site, chances are pretty good that you've probably played around with a neural image upscaler at some point. These programs, like the popular "waifu2x", use a pre-trained neural ...
NVIDIA has unveiled a cutting-edge compression algorithm for material textures, dubbed Neural Texture Compression (NTC). This innovative algorithm tackles the escalating memory requirements of ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
Nintendo has extended its licensing agreement with graphics chipset company S3 Graphics, for the firm's new S3 Texture Compression (S3TC) technology. Although better known for producing OEM graphics ...
. A small mention in the initial PSP specs about texture compression capabilities built into the upcoming Sony handheld's graphics chip has now come to mean bigger things, as S3 and Sony Computer ...
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