I've written a C++ class that parses .obj files and creates an OpenGL compiled list for display. My problem comes from 3D studio outputting .obj files using UVW texture coordinates. I've done a lot of ...
The UVW Map gizmo you saw in the last exercise is a visual representation of the mapping coordinates. Its shape and color are aids in helping you see the bitmap's orientation more clearly. As ...
Mapping is a method of specifying the orientation and size of maps on an object. For mapping, 3ds Max uses a special coordinate system that works with both flat and curved sections of objects. When ...