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Feature | "A lot of people say they really enjoy being scared by horror games," says Silent Hill f's director: "I think ...
The team behind Silent Hill f has defended their decision to add more action and combat into the game.
As we described in IGN's Silent Hill f hands-on preview, combat itself has a similar feel to Silent Hill 2 Remake ’s close-range combat. You can dodge enemy attacks with the DualSense’s circle button ...
The team at Konami discuss how Silent Hill f will be different from Silent Hill 2 and how it is refreshing for the series.
Silent Hill series producer Motoi Okamoto and Silent Hill f director Al Yang in an interview with Game*Spark translated [...] ...
Lately, I've found peace in the idea that Silent Hill's combat system is Silent Hill's original curse. It will always haunt ...
Apparently, the kids love to fight—at least according to Silent Hill f director Al Yang and producer Motoi Okamoto. So to appeal to these new audiences, the next Silent Hill game will have fewer moody ...
Silent Hill series producer Motoi Okamoto explains why Silent Hill f made the controversial decision to focus more on action ...
Fans debate Silent Hill f’s melee-heavy, degradable weapon system and whether it honours classic franchise combat.
We've already heard a lot about how Silent Hill f hopes to set itself apart from its predecessors, particularly by honing in ...
Interview | "Players will take that pie and take a bite out of it": Silent Hill f's developers explain what Silent Hill means ...
Developers have already warned fans that the game’s combat will have a “heavier focus on melee and be more action-oriented ...
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